![]() ![]() One of our favorites, so far, is "PlayStation VR Worlds," a grab bag of five relatively short VR demos that showcase its cinematic and interactive qualities. has had extensive hands-on time with the PlayStation VR and several games that will launch with the system. Speaking of those launch games, it's something of a mixed bag. (PlayStation VR titles will generally range in price from $20–$40, though there will be some games at price points equal to traditional PS games, usually around $60.) House says 230 developers are actively working on PlayStation VR content - and the company will roll out 50 games in the launch window. It's also a system that has significant developer support. "It's a play experience that doesn't require the purchase of a high-end PC system." "We have the advantage that there are over 40 million PS4s out there are that are VR ready," he says. House, not surprisingly, hints the number for his unit could be higher. Vive is forecast to sell 2.1 million units, while PlayStation VR is slated to sell 1.4 million.) (He expects Oculus Rift sales to come in at 3.6 million and Gear VR to hit 5 million. And Piper Jaffray analyst Travis Jakel says that by the end of the year, there could be 12.2 million VR headsets in homes. Overall, the category is expected to generate $5.1 billion in revenue in 2016, according to a report from SuperData Research. Virtual reality is expected to be one of the hottest themes of the holiday season. (Worthy of note: That's a bit of a walkback from June, when House said, "We'll be supply-constrained with this product, but we'll do our very best to meet demand.") ![]() I think PS VR sales are going to be driven by people who are already committed or enthusiastic gamers and are looking for something they've never tried or played before." "I think it will be a balance among those products. "We're putting a lot of different choices in front of gamers this holiday season, with the Slim PlayStation4, the PS4 Pro and now PlayStation VR as well," he says. ![]()
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